RTS Framework & Prototype

A 3D RTS “Game” made using Win32 and DirectX11, written in C++17 in 5 weeks for a university module.

  • A C++17 3D Engine and prototype RTS Game using DirectX11 and Win32
  • AStar Pathfinding with octile distance heuristic and squad pathing
  • Uses std::variant for event handling and features renderer instancing

Weekly Development Videos

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