Kachiku Level Editor

February 2018

Image of 'Kachiku Level Editor' Project

Kachiku is a university project that has been worked on across two different years by ~50 different students. Myself and 3 others inherited the level editor project made with Unity for the game and were tasked with improving it.

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Platform System

October 2017

Image of 'Platform System' Project

I made a system in unity to create nice platforms for the 3D platforming Slime Game with helpful debug displays, a variety of controls, smooth catmul-rom spline interpolation, and other polish like tilting based on the players position on the platform and sine wave offsets.

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Country Roads

January 2019

For Global Game Jam 19 I joined up with a few of friends and made Country Roads using Unity, a local party game for up to 4 players in which the goal is to get home. I did a lot of little tasks but I was primarily responsible for the end-of-game grave system, the menu, and gamepad control system.

Crabs Tower Defense

October 2018

As part of a university module “game jam” myself and a few others in my team were given a random theme from a generator and had to make a game based on it within two weeks. That theme was fondling crabs in an underground bunker. I was primarily responsible for the enemies, pathing with splines, and one of the maps, while also helping out generally.

Slimes

November 2017

Image of 'Slimes' Project

For a university module myself and a friend made a 3D platformer in Unity in which you fight slimes, ultimately fighting the slime king. I was responsible for the Slimes and their combat system, UI, pickups, the platform system, one of the levels, shaders, lighting, and other various scripts and systems.

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Super Trash Heroes

October 2018

As part of a university module “game jam” we used already-existing assets to create a new game in 2 weeks, in a small team. I was primarily responsible for everything player-related, including a game-pad control system, while also helping out generally in other areas.

Splatoon Demake

September 2018

As part of a university module “game jam” we “demade” splatoon in to a retro version over a couple of days. I worked with a team of a few others to create it, in which I handled technical features such as the painting mechanic, and making it multithreaded to ensure smooth gameplay, as well as the weapons themselves and some other player functionality.

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Audio Visual Production

December 2018

For a university module myself and a team of a few others used Unity to create an Audio-Visual Advert. Within the team I was primarily responsible for the audio, while also helping with scene creation, lighting, scripting, and cameras.